Game Schedule - Spring

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Spring Class Schedule

Weekly Activities Schedule

Week 17 (May 25-29)

UPDATED MAY 24 - 6:30 PM

YOUDO


Great Opportunities for Leadership Points - Pick One and Complete by 2nd Week of June! (At least 1 of these is Required)

  • Join the Current Game Design of Film Showcase
    • Everything can be found at the main AMES Itch.io page : https://amesshowcase.itch.io
    • There's not as much description on the game prompt because it's simultaneously specific and deliberately non-specific.
    • Prompt for the 2020 Showcase is:
      • Game: Signature Mechanic Must Include Bones
      • Animation or Film: Bones
    • Project is due first week of June
  • Talk to a Professional at careerconnectathome.org and make summary of the event and personal reflective blog post
    • Learn about real jobs and careers from employers across Washington.
    • Join industry leaders for a series of on-line discussions — with live Q & A
    • Every school day in May
    • Live on-line at 3:30PM
  • Participate in Women in Media Webinars: Friday's at 11:00 am
  • Collaborate with other students in Trello on a collaborative project
  • Present your distance learning work in Session 8 Review at end of May (Zoom meeting to be scheduled with Advisory Members)
  • Make a Screencast Tutorial for a complex process you have learned (pre-approved by Mr. Le Duc, related to class content, published as unlisted on YouTube)

Required Assignments For The Rest of the Year

  • Stretch Goal for May 2020
    • Stretch Goal documented evidence each week
      • evidence for week 4 - due May 29 (4 Points)
  • Resume (shared with Mr. Le Duc in Google Docs) by June 4 (4 Points)
    • Mr. Le Duc will have the instructions for this by the end of May
  • Recommendation for another student completed in Linkedin (juniors and seniors) (blog post for freshman and sophomores) by June 5 (4 Points)
    • Mr. Le Duc will have the instructions for this by the end of May
  • Leadership assignment completed and reflective blog post published by June 12 (4 Points)
    • The five options are listed below

Daily Messages / Reminders (Optional)


Distance Learning Resources

  • Unity (Pro is free to CHS Game Design students on Windows or Mac)
  • Playcanvas (online, free Google Chrome plugin for game engine (uses javascript instead of C#)
  • SoloLearn.com (online, free, game design students have accounts to learn C# or JavaScript for Unity or PlayCanvas game engines, respectively)
  • Edublogs.org (online, free, students already have accounts for creating blogs)
  • Soundtrap.com (online, class account for CHS School of Rock students to make music)
  • Hooktheory.com/theorytab/ (online, free, no account necessary for music analysis and experimentation)
  • OnlineSequencer.net (online, free, no account necessary for making music)
  • Trello.com (online, free, students already have accounts for class for managing student collaborative projects)
  • Flickr.com (online, free, students already have accounts for publishing and accessing Creative Commons images for class work)
  • YouTube.com (online, free, students already have accounts with their OSD Google accounts)
  • Soundcloud.com (online, free, students already have accounts for uploading class projects)
  • Linkedin.com (juniors and seniors already have accounts for establishing a professional presence and writing recommendations for peers)
  • Itch.io (online, free, students can create accounts if they want to compete on the state game or film competition)
  • Dundoc.com (online, free, game design students have accounts for creating game design documents)
  • Celtx.com (online, free, film students have accounts for creating screenplays)
  • Adobe Suite (free for OSD students - Windows and Mac computers only)
    • Download and Install Adobe Creative Cloud Apps for Students & Teachers in campuses impacted by COVID-19

PREVIOUS WEEKS


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Week 16 (May 18-22)

YOUDO


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Week 15 (May 11-15)

YOUDO


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Week 14 (May 4-8)

YOUDO


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Week 13 (April 27 - May 1)

  • Be Safe
  • YOUDO
    • If you need to, watch reminder Le Duc video overview of Stretch Goal Project
    • Continue working Stretch Goal
    • Add to a blog post titled: Stretch Goal for April 2020
      • Review all 6 steps here: capitalcomtech.info/2017/10/12/setting-goals/
        • We will be documenting progress later by Friday
      • Publish your update evidence by Thursday, April 30
        • Examine a great example of evidence posted in Hunter's Stretch Goal blog post
        • His evidence in under the Documentation heading
        • He posted this evidence for the April 24th due date
        • He will post another Heading with his final evidence this Friday
      • Full completed Stretch Goal is due by Thursday, April 30
    • The Game Jam ended today
    • We start another one next week

  • Optional Zoom Question and Answer Meeting 10AM Wednesday April 29th
    • Question and answer session about class, assignments, college, etc.
    • Join the Zoom Meeting https://osd111.zoom.us/j/4298013205
      • Meeting ID: 429 801 3205
      • Look for a message in the "Waiting Room" before you are allowed in
      • Only use your Olympia School District Zoom account (with your OSD email address)

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Week 12 (April 20-24)


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Week 7-8-9-10 (March 23-27, March 6 - April 3, April 13-17)

  • Be Safe
  • IDO
    • Unity will allow students to use our Pro licenses at home!
      • Email Mr. Le Duc if you would like one, He will be tracking who has one
        • Please do not share or we will have to turn off the licenses
        • Unity tracks which computers have the licenses, just sayin'
        • Unity only works on Mac and Windows computers, not Chromebooks
      • Recommend that students participate in the 1 month GAME JAM (detailed statement below) - something to challenge home-bound students
      • Share SMART Goal Directions
  • YOUDO
  • POSSIBLE IDEAS FOR STRETCH GOAL
    • MESSAGE FROM UNITY - 3-20-2020
      • Unity is committed to supporting our community of creators during this challenging time by providing all users complimentary access to Unity Learn Premium for three months (March 19 to June 20). Get help from live experts, on-demand learning resources, and over 350 hours of great tutorials, projects, and courses. We recommend checking out our most popular courses to get started, including the C# Survival GuideAI for Beginners, and High Fidelity Game Visuals. You can read about our other top content here.
      • We’re also working to support our community of students and educators by offering Create with Code Live -- free, interactive virtual classes open to students, teachers, and anyone else interested in learning to code. Create with Code makes learning to code fun and engaging through game development and is aligned to ISTE Standards for computer science education. Classes start Monday, March 23 - sign-up here.
      • We’re in it together and are excited to see your projects come to life.
    • MORE ONLINE GAME JAM DETAILS
      • Hello Showcase Participants!
      • The school shutdown has affected our consortium schools in a number of different ways, and at this time for the sake of maintaining a fair and level playing field for ALL our contestants we have decided to suspend the formal Showcase Competition for the time being. 
      • It is our GOAL to launch our formal contest soon after we are all given the OK to resume regular school operations, but as the situation keeps changing quickly we are waiting until late April to make any formal decisions regarding the 2020 Showcase Contest.
      • While we had originally intended to try to also launch our new Animation/Film Showcase this year, we have decided that it is in the best interests of our program to postpone that competition until the 2021 season
      • In the meantime, to help our member students keep their skills sharp and provide SOME outlet for Collaborative Competition, we are instituting an On-line Game Jam, which will run from March 23 - April 23. Some of the judges originally booked for the Showcase have agreed to do on-line judging for the Game Jam, and although no prizes will be awarded this affords us the opportunity to at least have SOME kind of competitive event this year.
      • The rules are simple:
        • Start working on a game when the Jam officially launches on March 23 (prompt will be shown above), stay tuned to this page for instructions on how to set up and add your project's itch.io page to the Game Jam's page, and turn in your complete game and page via the Game Jam amesshowcase.itch.io page by midnight on April 23.
      • Some of your teachers MAY be using this as a graded assignment for their classes. It is the responsibility of students to make sure their projects comply with any additional requirements laid out by their instructors.
      • Full rules for the Game Jam are in progress and will be posted to the Game Jam page ASAP, but will mostly follow the standard rules for Showcase. The significant exception is that schools may field as many teams as they wish in the Game Jam instead of the Showcase limitation of two teams per school.
      • It is our suggestion, based on contingency plans surrounding Showcase, that teams limit themselves to five or fewer participants. This is NOT a requirement for the Game Jam, but teams no larger than five *MAY* be given an opportunity to expand on their Game Jam game for Showcase instead of having to start a new project.
      • As always, if you have any questions, please check in with your instructors!

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Week 6 (March 9-13)

  • Mon-Fri: Complete Session 6 work for review by March 18th and project (team evidence) by March 20th for your Game Production Project
    • IDO
      • Share Extra Credits Episode 464 and backwards each day
      • Remind about LEARNING INTENTION that was written on the Teamwork Planning & Strategies Form (Film, Game, Rock)
      • Remind about evidence due Wednesday March 18th
        • Games need to be shared with Mr. Le Duc in the class folder
          • Label the game "Team # - Your First Names"
          • Each person on your will pitch your contributions to the game build, as if you were pitching the game at a competition
          • Review the previous State Game Design Super Showcases for lots of examples
    • WEDO
      • Update the SCRUM BOARD in Trello.com and share with sleduc@osd.wednet.edu
        • Name Trello Board "Team # - Your First Names"
      • Update BURNDOWN CHART
      • Share the credits menu or presentation with Mr. Le Duc by Feb. 19th
        • Name presentation "Team # - Your First Names"
    • YOUDO
      • Work on tasks for your project
      • Review the previous State Game Design Super Showcases for lots of examples of presentations
      • Make sure to be clear with your LEARNING INTENTION for this session

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Week 5 (March 2-6)

  • Mon-Fri: Complete Pre-production by end of class Wed. March 4th for your Game Production Project
    • IDO
    • WEDO
      • Form teams
      • Pick roles
      • SKILL TEAM ROLES: Complete Pre-production INDIVIDUALLY in Session Roles
        • Sit with Role Team
        • Copy and paste Blog Post Headings from Mr. Le Duc's Sample into your new blog post titled, Session 6 Production Project
        • Review Session Skills requirements, especially for the latest session
        • Divide the blog post into smaller tasks and decide who will research and help build the following ...
          • Time-line for the skills development to happen over the next couple weeks (this is the special skill you need to develop for the latest session)
            • Each of you copy and paste this
          • Training (What tutorial(s) can you follow to learn the new skill?) Research, find resource, embed in your blog and share with your Role Team
            • Each individual will take their own notes that link into the specific moments in the video
          • Leader in Field (Who is really good at the latest session skill?) Research and embed a short video of a project they created (Primary Source) and embed an interview video with them that includes how they do what they do (Secondary Source)
            • Each individual takes their own notes on the interview video (small paragraph)
        • As a team, write the SMART GOAL using the SMART GOAL WORKSHEET
          • Everyone copy and paste this into your own blog post
        • Fill in the Session # Production Feedback Form up to Proposed Budget
        • Have a peer edit your blog post
        • Hand your feedback form to Mr. Le Duc
        • Then move into your production team
          • If your team is not ready, work on your specific skill until they are ready
      • PRODUCTION TEAM ROLES:
        • Write down all the tasks you think you will need to accomplish the team goals, include the ROLE TEAM skills in this list
        • Create a SCRUM BOARD with Trello.com (Le Duc overview
        • Refine and estimate BACK LOG with Fibonacci numbers - poker style!
          1. Get cards from Mr. Le Duc
          2. Each team member chooses a card for each task (don't show your cards before you lay it face down on the desk)
          3. If all the cards are with the range of three cards ( for example: 3, 5, 8) from each other, average the numbers and add the number to the task
          4. If the cards are outside the range of three cards discuss why you picked your card and the complexity associated with your choice
          5. Re-vote
          6. Add numbers to each task (Card) in Trello (at the top of the Trello Card, example: 13 - TITLE AT TOP OF CARD)
        • Start BURNDOWN CHART - you only have 14 days for this session (MLK no school day)
    • YOUDO
      • After you complete the Pre-production section of your blog post, work with your team on the SCRUM BOARD and work on tasks for your project

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Week 4 (Feb.24-28)

  • Fri: Start Planning for Session 6
    • SKILLSUSA LEADERSHIP MEMBERS
      • Meeting minutes from previous all-school SkillsUSA meeting
      • Remind about Saturday's Feb. 29th Saturday School
    • IDO
      • Share book club members and establish meeting time(s)
      • Share next session details from the Session Information Page
      • Share emphasis for next session and training material
      • Answer questions for clarity
      • Hand out the new Team Forms
        • Discuss the issues form last session
          • SMART goals not being SMART
          • Inefficient pre-production phase of project development
      • Share the Washington College Grant
    • WEDO
      • Fill in the Team Forms
    • YOUDO
  • Wed: Finish Session 5 Game Production Project Blog Post
    • YOU DO
      • Finish your blog post
      • Mr. Le Duc will pass out student session packets tomorrow for you to get quotes from both peer and advisory review sessions
      • Review the Production Feedback Form half sheet for direction on blog post content
  • Tues: Present Session Work to Advisory Members
    • SKILLSUSA LEADERSHIP MEMBERS
      • Make sure each team has their session feedback packets (the ones with their pictures on them)
      • Prep the classroom
        • Back row set up with position and name paper tents
        • Presentation computer is ready with most current versions of media work for each team on the desktop
          • Le Duc class folder with email (with links for the team presentations) is on screen and ready
        • Microphone is charged and ready
        • Sound level is at 50 on the sound system (big round knob) and Mr. Le Duc has the remote control
      • Remind teams that we will start with team 1 and team two will be giving feedback from the back row
    • IDO
      • Have refreshments prepared for advisory members (coffee (creamer and sugar), seltzer water, and light snack)
      • Prep front computer for student peer review
      • Be time keeper
        • 60 - 240 seconds for team media sharing
        • 90 seconds for team presentation
    • WEDO
      • Be present and listen to all feedback, as it is a great way to learn and is a professional expectation
    • YOUDO
      • Shake hand of an advisory member, thank them for being here, and give them your session packet, clearly state your intention for this session and what you would like them to focus on for feedback
      • Present with your team
      • Receive and record at least one piece of feedback to base future improvements
  • Mon: Present Session Work for Peer Review
    • SKILLSUSA LEADERSHIP MEMBERS
      • Make sure each team has their session feedback packets (the ones with their pictures on them)
      • Prep the classroom
        • Presentation computer is ready with most current versions of media work for each team on the desktop
          • Le Duc class folder with email (with links for the team presentations) is on screen and ready
        • Microphone is charged and ready
        • Sound level is at 50 on the sound system (big round knob) and Mr. Le Duc has the remote control
      • Remind teams that we will start with team one and team two will be giving feedback from the back row
    • IDO
      • Prep front computer for student peer review
      • Be time keeper
        • 60 - 240 seconds for team media sharing (Film, Game, or Song)
        • 90 seconds for team presentation
    • WEDO
      • Give constructive feedback to peers about the FIVE SPECIFIC TASKS for their role
        • Review your Team Presentation Practice and Preparation Schedule and Feedback Form (Film, Game, Rock Positions)
      • Be present and listen to all feedback, as it is a great way to learn and is a professional expectation
    • YOUDO
      • Shake hand of a peer at the back table who was in the same role as you, thank them for being here, and give them your session packet, clearly state your intention for this session and what you would like them to focus on for feedback
        • Review your LEARNING INTENTION was written on the Teamwork Planning & Strategies Form (Film, Game, Rock)
      • Present with your team
      • Receive and record at least one piece of feedback to base future improvements

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Week 3 (Feb.19-21)

  • Wed-Fri: Complete Session 5 Presentation (individual evidence) by Feb. 19 and Project (team evidence) by Jan. 21th for your Game Production Project
    • ADVANCED STUDENTS
      • DUE DATE: CS: Final due Feb. 34th at 11:59PM!
    • LEADERSHIP OPPORTUNITIES
      • SkillsUSA Club Picture During Coug Time B, Friday Feb 21st in Room F1
      • March Media Madness March 6th 7-9PM in the CHS Theater
      • Breakfast Club this Friday 7AM in Room F1 - waffles and career discussion with professional women
      • Book review dates to be announced soon
      • Sunday School Feb. 23rd 10AM-Noon
    • SCHOLARSHIPS / OPPORTUNITIES
    • IDO
      • Share Brandon Niederauer from Broadway's 'School of Rock' musical
      • Remind about Session Information Page details
      • Remind to work on presentation and that your team will have up to 90 seconds to present
      • Remind about the FIVE SPECIFIC TASKS for each person on the Team Presentation Practice and Preparation Schedule and Feedback Form (Film, Game, Rock)
      • Remind about LEARNING INTENTION / SMART GOAL that was written on the Teamwork Planning & Strategies Form (Film, Game, Rock)
      • Remind about evidence due Friday
        • Games need to be shared with Mr. Le Duc in the class folder
          • Label the games: TEAM # and all your first names
          • Place them in the Session 5 class folder
        • Google Slides need to be shared with, sleduc@osd.wednet.edu, by Wednesday
          • Label the presentations TEAM # and all your first names
    • WEDO
      • Update the SCRUM BOARD in Trello.com
      • Update BURNDOWN CHART
      • Share the presentation with Mr. Le Duc by Feb. 19th
        • Name presentation "Team # - Your First Names"
    • YOUDO
      • Please fill in Caden's Survey (CHS student doing anonymous survey)
      • Work on tasks for your project
      • Complete your part of the presentation and practice presenting all evidence within 90 seconds
      • Make sure to have evidence of the FIVE SPECIFIC TASKS
      • Prepare and rehearse your presentation with Mr. Le Duc Thursday or Friday on the front computer
      • Make sure to be clear with your LEARNING INTENTION / SMART GOAL for this session and

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Week 2 (Feb. 10-14)

  • Mon-Fri: Complete Session 5 presentation (individual evidence) by Feb. 19th and project (team evidence) by Jan. 21th for your Game Production Project
    • IDO
      • Remind that mid-winter break is next week - there are only 3 days next week
      • Remind about Session Information Page details
      • Remind to work on presentation and that your team will have up to 90 seconds to present
      • Remind about the FIVE SPECIFIC TASKS for each person on the Team Presentation Practice and Preparation Schedule and Feedback Form (Film, Game, Rock)
      • Remind about LEARNING INTENTION that was written on the Teamwork Planning & Strategies Form (Film, Game, Rock)
      • Remind about evidence due Wednesday Feb. 19th
        • Films need to be shared with Mr. Le Duc in the class folder
          • Label the game TEAM # and all your first names
          • Place them in the Session 5 class folder by Thursday Feb. 20th and again by Friday Feb. 21st
        • Google Slides need to be shared with, sleduc@osd.wednet.edu, by Wednesday Feb. 19th
          • Label the presentations TEAM # and all your first names and team number
    • WEDO
      • Update the SCRUM BOARD in Trello.com and share with sleduc@osd.wednet.edu
      • Update BURNDOWN CHART
      • Share the credits menu or presentation with Mr. Le Duc by Feb. 19th
        • Name presentation "Team # - Your First Names"
    • YOUDO
      • Work on tasks for your project
      • Complete your part of the presentation and practice presenting all evidence within 90 seconds
      • Make sure to have evidence of the FIVE SPECIFIC TASKS
      • Make sure to be clear with your LEARNING INTENTION for this session

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Week 1 (Feb. 3-7)

  • Mon-Fri: Complete Pre-production by end of class Friday Feb. 7th for your Game Production Project
    • IDO
      • Share feedback from session 4 students and advisory comments and observations
      • Below are the improvements for session 5
        • Introduce new syllabus: Film, Game, Rock
          • No late work will be accepted the last two weeks of the semester
        • Introduce new grade book
          • Pre-production:
            • On time point: 1 (cannot earn after due date)
            • Skills development: 4 points (can modify after due date if full score is not earned before due date)
          • Production:
            • On time point: 1 (cannot earn after due date)
            • Skills development: 4 points (can modify after due date if full score is not earned before due date)
          • Post-production:
            • On time point: 1 (cannot earn after due date)
            • Skills development: 4 points (can modify after due date if full score is not earned before due date)
          • Leadership:
            • Progress will be assessed at end of
              • March: 4 points
              • April: 4 points
              • May: 4 points
        • Hand out Session 5 Blog Post Feedback Forms
        • Demonstrate how to copy and paste headings from Blog Post Headings from Mr. Le Duc's Sample
        • Demonstrate new work-flow process
          • Complete pre-production by end of class Friday, Feb. 7th before the end of class
      • Remind about Session Skills Information Page details
      • Remind students about SCRUM process (slide show)
      • Confirm Successful Team Set Up
        • Verify completion of the SCRUM set up for each team
        • Verify session 4 intention for each student
    • WEDO
      • Form teams
      • Pick roles
      • Create a SCRUM BOARD with Trello.com (Le Duc overview
      • Refine and estimate BACK LOG with Fibonacci numbers - poker style!
        1. Get cards from Mr. Le Duc
        2. Each team member chooses a card for each task (don't show your cards before you lay it face down on the desk)
        3. If all the cards are with the range of three cards ( for example: 3, 5, 8) from each other, average the numbers and add the number to the task
        4. If the cards are outside the range of three cards discuss why you picked your card and the complexity associated with your choice
        5. Re-vote
        6. Add numbers to each task (Card) in Trello (at the top of the Trello Card, example: 13 - TITLE AT TOP OF CARD)
      • Start BURNDOWN CHART - you only have 14 days for this session (MLK no school day)
    • YOUDO
      • Create headings for Session 5 blog post
      • After you complete the Pre-production section of your blog post, work with your team on the SCRUM BOARD and work on tasks for your project

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